Showing posts with label Open Worlds. Show all posts
Showing posts with label Open Worlds. Show all posts

Wednesday, December 2, 2015

Talkin' about Assassin's Creed.

Hey everyone long time no see!

I don't know if I'll get back to my regular weekly schedule just yet but I did have some words written about the Assassin's Creed series which has a new entry out and is about to enter it's ninth year with no sign of stopping. So let's talk about it! By which I mean you sit there and watch as I ramble on for thousands of words.

There's a lot to be said for the relative strengths and weaknesses of Ubisoft Montreal's flagship series so I'll try to give everything a fair shake as I come to it. That being said... Full Disclosure: I really like Assassin's Creed. I've liked it since the first one, warts and all. So I tend to give these games the benefit of the doubt when it comes to criticizing them but I do recognize there are areas of these games and how they're designed that are very deserving of it.

Wednesday, December 17, 2014

Far Cry 3: Far Cry With A Vengeance

Hey Ladies and Jerks,

Been a few minutes since we last spoke and this time we're talking about Far Cry. Far Cry is a game from 2004 by Crytek (of Crysis fame) about a man with a gun shooting lots of other men with guns in order to rescue a girl.

Far Cry 3 is  game from 2012 by Ubisoft (of Assassin's Creed fame) about a man with a lot of guns shooting even more men with even more guns in order to rescue TWO girls and even a couple dudes.

Progressive, right?

Click through below to find out if there's really more to it than that.

Thursday, November 20, 2014

Rockin' the Vidya-Casbah: A Look At Some of Rockstar's Games

Ooooh-wee, y'all!

I skipped a post last week because I was just too busy to sit down and write something. Well no more of that, I promise! Between packing stuff and getting ready to move I've found the time to return to some old favorites of mine from a company that is quite well known, Rockstar Games.

The three games I'll be talking about in this post are all venerable classics in their own right, all released within a year of each other. They are: Grand Theft Auto: San Andreas (2004), The Warriors (2005) and Bully (2006). Though each game was made by separate studios working under the Rockstar banner I show how they all share a common DNA.

Thursday, August 28, 2014

Retreading Familiar Ground - GTA III: Shoreside Vale

Hello once again fellow Doomers!

Today we're rounding out the GTA III portion of Retreading Familiar Ground with a look at the game's final burrough, the residential area of Shoreside Vale.

Shoreside Vale is probably the smallest of the three islands despite its large geographic footprint. Half of the island is the airport and the other four districts are comprised of a light industrial area, two residential areas and a dam.

I think Shoreside Vale is really just there to give you more ways to view the rest of the city. From the hills in the north of the island you can stand atop the game world and take in all three islands at once.

The layout itself is probably the most interesting of the three islands. It has hills and lowlying flatlands along with bridges, tunnels and a dam that all serve to connect the two residential neighborhoods with the industrial area, which is separated by a small inlet of ocean.

That said, let's dive in and break it down district by district.

Saturday, August 23, 2014

Retreading Familiar Ground - GTA III: Staunton Island

Hello once again, dear Murder Junkies

This time on Retreading Familiar Ground we continue our look at Grand Theft Atuo III's iconic burroughs by revisiting the second island of the three, Staunton Island. Once again heartfelt thanks go out to the good people of gta.wikia.com.

Thursday, August 14, 2014

Retreading Familiar Ground - GTA III: Portland

Hey gang!

This time I'm going to do something a little different. This is the first in a series of articles I'll be doing on each of the distinctive neighborhoods and districts that make up the world of the Grand Theft Auto games. Since Grand Theft Auto III back in 2001 the main star of the series has not been the protagonist that players inhabits during their time in the game world, but in fact that game world itself.

I've spent a crazy amount of time in the last 13 years getting settled into the environments of these games and now I want to go back and take you with me. Hence the title of this series of articles: Retreading Familiar Ground.