Ooooh-wee, y'all!
I skipped a post last week because I was just too busy to sit down and write something. Well no more of that, I promise! Between packing stuff and getting ready to move I've found the time to return to some old favorites of mine from a company that is quite well known, Rockstar Games.
The three games I'll be talking about in this post are all venerable classics in their own right, all released within a year of each other. They are: Grand Theft Auto: San Andreas (2004), The Warriors (2005) and Bully (2006). Though each game was made by separate studios working under the Rockstar banner I show how they all share a common DNA.
Showing posts with label Rockstar. Show all posts
Showing posts with label Rockstar. Show all posts
Thursday, November 20, 2014
Thursday, September 25, 2014
An Introduction to Violence
Hello once again fellow Doomers,
Today I'm going to talk about violence
in video gaming. I got some comments on last weeks article that
suggested I should explore the topic of violence in popular games
further and how these games use ethical window dressing to make that
violence more palatable.
That seemed like a swell idea to me so
here we are. Let's talk about violence.
Labels:
Activision,
Articles,
BioShock,
Culture,
Dear Esther,
FPE,
FPP,
FPS,
Industry,
Minecraft,
Portal,
Rockstar,
Super Mario Bros.,
Wolfenstein 3D
Thursday, August 28, 2014
Retreading Familiar Ground - GTA III: Shoreside Vale
Hello once again fellow Doomers!
Today we're rounding out the GTA III
portion of Retreading Familiar Ground with a look at the game's final
burrough, the residential area of Shoreside Vale.
Shoreside Vale is probably the smallest
of the three islands despite its large geographic footprint. Half of
the island is the airport and the other four districts are comprised
of a light industrial area, two residential areas and a dam.
I think Shoreside Vale is really just
there to give you more ways to view the rest of the city. From the
hills in the north of the island you can stand atop the game world
and take in all three islands at once.
The layout itself is probably the most
interesting of the three islands. It has hills and lowlying flatlands
along with bridges, tunnels and a dam that all serve to connect the
two residential neighborhoods with the industrial area, which is separated by a small inlet of ocean.
That said, let's dive in and break it
down district by district.
Labels:
Articles,
GTA III,
Open Worlds,
Retreading Familiar Ground,
Rockstar
Saturday, August 23, 2014
Retreading Familiar Ground - GTA III: Staunton Island
Hello once again, dear Murder Junkies
This time on Retreading Familiar Ground
we continue our look at Grand Theft Atuo III's iconic burroughs by
revisiting the second island of the three, Staunton Island. Once
again heartfelt thanks go out to the good people of gta.wikia.com.
Labels:
Articles,
GTA III,
Open Worlds,
Retreading Familiar Ground,
Rockstar
Thursday, August 14, 2014
Retreading Familiar Ground - GTA III: Portland
Hey gang!
This time I'm going to do something a
little different. This is the first in a series of articles I'll be
doing on each of the distinctive neighborhoods and districts that
make up the world of the Grand Theft Auto games. Since Grand Theft
Auto III back in 2001 the main star of the series has not been the
protagonist that players inhabits during their time in the game
world, but in fact that game world itself.
I've spent a crazy amount of time in the last 13 years getting settled into the environments of these games and now I want to go back and take you with me. Hence the title of this series of articles: Retreading Familiar Ground.
Labels:
Articles,
GTA III,
Open Worlds,
Retreading Familiar Ground,
Rockstar
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