Hey gang!
This time I'm going to do something a
little different. This is the first in a series of articles I'll be
doing on each of the distinctive neighborhoods and districts that
make up the world of the Grand Theft Auto games. Since Grand Theft
Auto III back in 2001 the main star of the series has not been the
protagonist that players inhabits during their time in the game
world, but in fact that game world itself.
I've spent a crazy amount of time in the last 13 years getting settled into the environments of these games and now I want to go back and take you with me. Hence the title of this series of articles: Retreading Familiar Ground.
For right now I'm going to keep these
articles focused on the GTA series for a couple of reasons. One is
that GTA was my first and is still currently my only favorite when it
comes to the Open World genre. I like lots of different open world
type games but GTA is still the king of the mountain. The other
reasons have to do with why GTA is still king in regard to open
worlders. It is because these games have complete or near-completely
unique, hand-crafted environments.
With each new iteration in the series
since the series has gone to 3D the city and surrounding environs
have relied less and less on repeating textures or buildings. It is
to the point where now, with the latest game GTA V, not a single
building or area is a repeat (except in places where appropriate like
with public housing and such).
Now because these are rather big games
and there's a lot of territory to cover I'm going to break the
analysis of each game into more digestible chunks. This week I'm
starting with the first of the three islands that make up the world
of GTA III: Portland. I'm going to look at each neighborhood in turn
that comprises Portland, their distinctive characteristics, the real
life neighborhoods they are based on as well as any other random
thoughts I have along the way.
Before I dive in I just want to give
proper respects to the good folks at http://gta.wikia.com. They're
the ones who did most of the research that made these articles
possible and I am in their debt. Also all the images in this article came from the iOs version of GTA III as played on an iPad mini.
Your hideout from the beginning of the game, at the edge of the Red Light District. |
Grand Theft Auto III takes place in an
east coast city called Liberty City that is loosely based on New
York. Liberty City of GTA III is made up of three islands connected
by bridges and subway: Portland, Staunton Island and Shoreside Vale.
Portland is the first area of the city
in GTA III that the player has access to from the start of the game.
It is an industrial area based off of Brooklyn and Queens, New York.
Portland is made up of eleven different districts.
The Red Light District
The Red Light District is just that: a
red light district. It is the seedy entertainment hub of this part of
Liberty City and where the player makes their first contact in the
game, a mobster from the Leone family named Luigi, making this area
technically Leone family turf though you do not see Leone family NPCs
walking the streets.
Outside Luigi's club where you take your first missions. |
The Red Light District is home to strip
clubs and pornography stores. It is based on “The Block” in
Baltimore and 42nd Street in New York. Pedestrian types to
walk the streets in this part of Liberty City are old men in
nondescript trenchcoats and prostitutes. This is also the only part
of the city where you will find the purple suited pimp NPC walking
around.
Underneath the elevated train tracks near the subway. |
The Red Light District features a few
alleyways with stairwells leading up to rooftops that the player can
explore to gain a better view of the city. Other interesting features
of the area are in the signage of the businesses such as Luigi's Sex
Club 7 and Woody's Topless Bar.
A typical scene in the Red Light District. |
After you've progressed the story far
enough you will be betrayed by the Leone family prompting an
assassination mission in which you take to the rooftops across the
street from Luigi's club and kill the Leone family patriarch,
Salvatore Leone, with a sniper rifle.
Chinatown
To the south of the Red Light District
lies Chinatown, a locale based off two Brooklyn neighborhoods,
Chinatown and Sunset Park. The area features a closed off pedestrian
market place accessible only on foot bracketed by two “Chinatown
arches”.
In the open air market in Chinatown. |
I always get lost in Chinatown because
the layout is just a simple grid and the signage, while distinctive,
is all in Chinese which I can't read. There are some alleyways with
stairwells leading to rooftops like in the Red Light District but
there are no story missions that make require the player to explore
these areas.
An example of the signage. |
At the southern end is a park with a
basketball court next to an old school house. Chinatown is home to
the Triad gang and there is no shortage of Triad members in blue
suits walking about. Since the Triads and the Leone's are at war
during the game the player never does any Triad-specific missions.
Instead the Triads are enemies from the start which is a bit unusual
because every other gang has at least a few missions or side missions
for the player before eventually turning on them.
The basketball court near the old school house. |
Trenton
Further south and to the west from
Chinatown is Trenton, an industrial area of manufacturing and
warehouses based on Red Hook, Brooklyn and taking its name from
Trenton, New Jersey. Trenton is home to Joey Leone's garage, a
contact the player makes after doing a few missions for Luigi from
the Red Light District.
Across the street from LC Pharmaceuticals, near Joey's Garage. |
Across from Joey's is the Bitch'n Dog
Food Factory run by Marty Chonks, a business owner with gambling
debts who calls on the player via the pay phone outside the front
gate to take care of the various people trying to collect. These side
missions are basically simple pick-up tasks where the player collects
the targeted person, delivers them to the factory for Marty to turn
into dog food and then disposes of the car.
Near the dog food factory. |
Across the street from the dog food
factory is Liberty Pharmaceuticals which sits across from a bus
depot.
Callahan Point
To the southeast of Trenton is Callahan
Point, a small area featuring Greasy Joe's Diner located just under
the Callahan Bridge that leads to Staunton Island. This locale is
featured in a mission where the player is tasked with picking up a
car with a corpse in the trunk and getting it to the car crusher in
the junkyard without attracting too much attention.
At Greasy Joe's Diner in Callahan Point. |
The area also is home to the
Triad-owned Turtle Head Fishing Company which the player blows up in
a story mission as part of the Leone's war with the Triads.
Atlantic Quays
Heading east from Callahan Point brings
you to Atlantic Quays, a small seaport type area based on DUMBO, New
York. Home mainly to warehouses and a couple wooden dock there isn't
a whole lot that's interesting about Atlantic Quays.
Looking at the warehouses in Atlantic Quays. |
One warehouse is used as one of the
locations in a story mission where the player takes Salvatore Leone's
girlfriend, Maria, to a dock party after picking up drugs.
Portland Harbor
North of Atlantic Quays lies Portland
Harbor, an average seaport based on Brooklyn Navy Yard. It features
warehouses, shipping cranes, shipping containers and large shipping
vessels docked along the sides all around the harbor.
This area is home a mission where the
player uses a sniper rifle to provide cover fire to 8-Ball, the
character from the beginning who puts you in contact with the Leone
family, as he sets up explosives on a shipping vessel controlled by
Columbian drug smugglers.
On top of a building overlooking a crane and shipping vessel at Portland Harbor. |
There is also an import/export garage
where the player can bring vehicles in exchange for cash based on the
list posted outside. Once all the vehicles are collected the garage
becomes a spawn point for each one should the player desire them.
Behind this garage is a loading dock
for a big shipping boat that works similar to the import/export
garage, only for emergency and police vehicles. There is also another
garage nearby that the player can bring armored money vans to in
exchange for some of the cash they carry.
Portland View
Just across from the harbor and north
of Trenton is Portland View which doesn't appear to be based on any
specific real-world area. Aside from some nice greenery, some
apartment buildings and warehouses it also features the Liberty City
Police Department and next to that, Sweeney's General Hospital.
Looking at police HQ and the hospital in Portland View. |
This area really serves as a kind of
hub in the center of the map for the player to respawn at when they
die or get arrested.
Behind the hospital and across the street is a grocery store underneath an elevated train station and near Portland Harbor.
Hepburn Heights
Just north of the Red Light District is
Hepburn Heights, a residential area mainly consisting of public
housing projects based off of the Queensbridge projects in New York
but also sharing similarities with Brownsville and Brooklyn Heights.
Hanging out at Hepburn Heights, thinking about jacking that sweet Diablo gang car. |
This area is Diablo turf and it's not
uncommon to see them out in the street mugging people or jacking
cars. There is a pay phone in the small park area where the player
can take missions from El Burro, the leader of the Diablos.
Eventually they will turn hostile after a certain point in the story.
Harwood
Just north and east of Hepburn Heights
is Harwood, another area not specifically based on any one particular
real-world locale. Harwood is characterized by apartment buildings as
well as a number of small scale businesses.
You don't need any credit to get a sweet ride in this game. If you know what I mean. |
This area is home to the Liberty City
Fire Department which sits across from the Head Radio studio and the
Borgnine Taxi Company. Harwood is also home to 8-Ball's auto yard
where the player can rig vehicles with explosives. Near 8-Ball's is
Easy Credit Auto's, a car dealership, and across the street from that
is a fueling station. North of the fueling station is the scrap yard
where the player can bring vehicles to the car crusher to be crushed
for a small monetary reward.
There is also a disused train tunnel in
Harwood that runs south underneath Saint Mark's and was originally
supposed to connect to Portland View and Portland Harbor. There was
initially a terrorist character named Darko that the player would do
missions for but this content was removed in the wake of the
September 11th, 2001 terrorist attacks in Manhattan for
obvious reasons.
Saint Mark's
South of Harwood is Saint Mark's, Leone
turf based on Little Italy but also influenced by Brooklyn
neighborhoods such as Carroll Gardens, Bushwick and Prospect Heights. NPC types you see walking around the most are black suited mafiosos wearing black sunglasses and wielding serious firepower like shotguns and M16 assault rifles.
Interesting features of Saint Mark's
include a blocked off street and demolished city block that has yet
to undergo new construction as well as Italian eateries like Tony
Cipriani's Ma's restaurant and Marco's Bistro at the southeastern
edge of the district. Both locations serve as the setting for
missions.
The geography of this district is also
unique in that it features sharp hills which means the buildings have
a terraced look to them. This type of geography is not based on any
actual New York geography and was probably just made for gameplay
variety.
At the northeastern edge beyond a row
of apartment buildings is Salvatore Leone's manion where the player
takes missions after a certain point.
Outside Salvatore's mansion in Saint Mark's. |
Portland Beach
Behind Salvatore's mansion and running
south along the eastern side of the island all the way down to
Portland Harbor is Portland Beach. This area is loosely based on the
beach areas of Coney Island and Fire Island, New York.
Next to the beach is a steep cliff
which is used for a checkpoint mission you get from a vehicle parked
outside the Supa Save grocery store near Portland Harbor. To the
north is Portland Rock, a small island featuring a winding path
leading up to a lone lighthouse.
Overall I think the city layout of
Portland Island is probably the most fun to explore out of the other
three. Each area has its own theme going for it and traversing
through the island is always a fun experience. The layout means there
is always something visually interesting in view on the horizon,
whether it's another nearby neighborhood or the tall buildings from
Staunton Island to the west.
By the halfway mark of the game's story
however all of the gangs in Portland become hostile to the player
making revisiting Portland at later stages for late game missions a
dangerous chore. Despite this the island still has lots to see and
do. Aside from the main story and side missions much of the game's
other content like the collectible hidden packages and stunt jumps
can be found here as well.
Along with the garages you can bring
vehicles to almost half of the game's activities and side content are
present in Portland in addition to story missions that have you
return for one reason or another making it a location you return to
often over the course of the game.
For many Portland Island is the iconic
image of GTA III they were first introduced to and spent the most
time with and still remains so this day. It is highly evocative of
Brooklyn, NY and her neighborhoods while still retaining an identity
of its own and managing to be a fun game space to play around in.
The next article in this series will
focus on the second of the three islands of GTA III, Staunton Island
which is largely based on Manhattan island, New York.
Thanks for reading.
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