Hello once again fellow Doomers!
Today we're rounding out the GTA III
portion of Retreading Familiar Ground with a look at the game's final
burrough, the residential area of Shoreside Vale.
Shoreside Vale is probably the smallest
of the three islands despite its large geographic footprint. Half of
the island is the airport and the other four districts are comprised
of a light industrial area, two residential areas and a dam.
I think Shoreside Vale is really just
there to give you more ways to view the rest of the city. From the
hills in the north of the island you can stand atop the game world
and take in all three islands at once.
The layout itself is probably the most
interesting of the three islands. It has hills and lowlying flatlands
along with bridges, tunnels and a dam that all serve to connect the
two residential neighborhoods with the industrial area, which is separated by a small inlet of ocean.
Francis International Aiport
View of the airport from the bridge heading into the Vale |
Just as the name suggest this is a big
international airport but it is not based on any one location. It has
an original frontal terminal and other parts are based of LAX. The
airport has a subway entrance, a long term parking lot as well as a
fire department.
The terminal at the front of the airport |
Behind the terminal and fire department
are hangars, two runways, a helipad and lots of parked airliners.
Near the helipad to the south is a clipped wing small aircraft called
the Dodo that can be flown with enough practice.
Pike Creek
Pike Creek from the street |
North of the airport is the light
industrial area of Pike Creek, home to warehouses, a police station
and hospital as well as another import-export garage. Not a whole lot
to say about Pike Creek. It's set up on an elevation so the buildings
are kind of stacked up next to each other.
And a view from above |
Cedar Grove
On the northeast side of the island is
Cedar Grove, a neighborhood of upper-class houses lined up in a row
with a street running behind them and behind that, a bunch of hills.
Underneath the hills is a tunnel but it's blocked off in GTA III.
A typical house in Cedar Grove |
There's not a whole lot to say about
Cedar Grove either. It's Columbian turf so you see Columbian Cartel
gang members walking around the streets and the mansion at the end of
the street is Columbian Cartel HQ.
Wichita Gardens
To the south of Cedar Grove is Wichita
Gardens, a lower-class residential district comprised mainly of
public housing. This is where your hideout is located for this island
and geographically the neighborhood sits underneath Cedar Grove. The
two areas are connected by a winding S-shaped road.
Outside the hideout in Wichita Gardens |
Wichita Gardens also features a tunnel
entrance that links the area up with the airport as well as the other
two islands. This is Southside Hood turf and the area itself is based
on low income areas of the Bronx.
Cochrane Dam
The centerpiece of the island is
Cochrane Dam which also links up the Pike Creek/Airport side with the
residential areas. This area serves as the setpiece for the game's
final moments where the player takes on the Cartel to rescue
Salvatore's former girlfriend, Maria.
It's a dam alright |
Not a whole lot to say about this area
either but it's a nice piece of architecture and gives the island its
own particular character.
Overall Shoreside Vale's geography
makes for diverse elevations but also makes it trickier to navigate
than the other two islands. Its bridges and tunnels criss cross each
other at different elevations making this a fun part of the game to
just drive around in and explore.
My favorite thing about this part of
the game would have to be the vistas its mountain range to the north
provides. At the time this game came out not many other games had
just one giant area the player was dumped in to explore and in most
games distant buildings and objects could not actually be accessed.
Shoreside Vale from above |
By giving the player an immense play
area and making it such that anything seen in the distance could be
explored Rockstar were able to usher in a new kind of style to video
games that was quickly imitated. Open world games are a common
occurence now in the Triple-A sector but it was this little game that
started the trend.
I enjoyed returning to Liberty City, as
I always do, and I hope you got something out of it as well. The next
time I return to Retreading Familiar Ground it will be in the sequel to
GTA III that no one was expecting: Vice City.
Thanks for reading.
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